The fifth level is again mostly vertical, with Bill and Lance climbing a mountain peppered with turrets and plagued by boulders rolling down the inclined surface to crush them. Safe spots can be created by shooting out sections of the laser battery. It will attempt to trap players against the sides of the arena with vertical waves of fire. The boss is a rack of laser beams that moves along a rail at the top of the screen. The fourth stage is mostly vertical, with ledges and elevators taking the player(s) toward the top of an indoor complex while winged aliens jump down and wall turrets fire from above. The glowing ball in the center is its weak spot, but the rotating guns can also be destroyed to make the battle easier. After destroying the tank and traversing a brief sequence where the ground collapses, a wall with rotating turrets will rise out of the ground. Players can jump on top of the boss and be safe from its attacks, but will have to jump down to the ground again to attack it. First is a spider tank that fires shots which weave up and down like the Wave Gun from the Metroid series. There are two bosses in the Jungle stage. While crossing a shallow pond in the middle of the stage, Bill and Lance can duck under the water to avoid enemy fire. Infantry snipe and leap down from the treetops and camouflaged turrets pop out of the ground to kill unwary players. It uses the prod to trap players against the bottom of the screen. The boss is a tank with three mounted gunners and an extending electrical prod. Stationary turrets and tanks with spread fire try to mow down our heroes, along with swarms of infantry. The second level is in a top down format. After making its first pass, it will fly low while enemy infantry jump out of the back. The first boss is a helicopter which fires from several guns mounted on its side. Heavily featuring the new inclined surfaces introduced in Super C, the stage has enemies sniping and throwing bombs from rooftops and buildings in addition to the usual infantry swarms from either side of the screen. The first level takes place in a war torn cityscape overrun by Red Falcon troops. In addition to the weapon powerups, the pods can drop a shield that provides a short period of invincibility and a bomb that destroys all enemies on the screen. Like the first game, weapons are obtained by shooting down pods which fly across the top of the screen at certain parts of the levels. WeaponsĪll of the weapons from the original Contra return here, though the Fire weapon has completely different behavior. Like the first game, it has a two player co-op mode. It has gameplay is similar to the orignal, but features some upgraded graphics and top down levels which replace the pseudo-3D third-person stages in the original game. Bill Rizer and Lance Bean are sent on another campaign against the alien Red Falcon army, which has taken over a military base on Earth. Super C is the sequel to the legendary run and gun classic, Contra.
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